

By the way, just because you can save anywhere, don't get carried away - there are only about eight save slots. Or since you can save anywhere, you can reload from a previous save.

How about knowing that you could die in this game? There are a number of ways in which you can die in this game: fire, falls and boating accidents however, you'll get unlimited second chances to try again. Should I mention that there are two timed sequences in this game one of which is part of the end game? No? Okay, then forget I said anything. It's not an especially difficult puzzle, but it was time-consuming. You'll need to enter the speakeasy from this particular entrance twice and both times you're forced to rework the puzzle. I found most of the puzzles pretty fair, with the exception of opening the entrance to the speakeasy. You'll also find FedEx (fetching things for other people), fun with Roman numerals and how-does-this-clue-relate-to-that-clue puzzles, among others. The majority of the puzzles in Ghost Dogs are inventory-based. I thought that was a pretty cool feature. Embrace it! On the upside, there is a map for the forest that updates itself with various landmarks that you find along the trails. You will spend an inordinate amount of time in this forest. Speaking of turning over rocks, there is a maze. The majority of your actions will take place during the day. The game does allow you to advance the clock by going upstairs to sleep and setting the alarm for AM or PM. Ghost Dogs is pretty linear, which isn't a bad thing! Certain things won't be allowed, like turning over rocks, until you've triggered the appropriate event. If you get stuck, you can phone Bess and George or the Hardy boys for a push in the right direction. Gameplay is offered at two difficulty settings, Junior or Senior Detective. All actions are accomplished by the use of the left mouse button.

You'll play Ghost Dogs as Nancy Drew, in a first-person, traditional point-and-click format. Why? That's where you, amateur detective, enter the story. Ghost dogs have attacked Sally's house every night since she moved into the place. (Snail mail? Where is Ned that he can't take a phone call?) It's definitely another mystery. Nancy Drew: Ghost Dogs of Moon Lake begins with Nancy recounting, via letter, Sally's leaving her high and dry at Moon Lake to her longtime boyfriend, Ned. After inviting Nancy out to the cabin, Sally runs off in fear prior to Nancy's arrival thus leaving Nancy on her own to poke around. In Her Interactive's seventh outing, our intrepid girl detective is helping her friend, Sally MacDonald, figure out why ghostly dogs are attacking Sally at her newly purchased cabin on Moon Lake.

Although created by a developer of games "For Girls Who Aren't Afraid of a Mouse," the adventure is suitable for all mystery fans ages ten and up. Nancy Drew: Ghost Dogs of Moon Lake features an estimated 20+ hours of gameplay, in-game phone hints from Nancy's friends, two difficulty settings, a tutorial based on another game in the series, a journal for keeping track of clues and progress, and an assortment of puzzles. The mystery is afoot as Nancy explores the lakeside cabin, surrounding woods, secret passages, caverns, and caves while interacting with a colorful cast of local characters in an attempt to gather clues about a long-departed gangster, his dogs, and the mystery of Moon Lake. Instead of a single dog from Dartmoor, though, Nancy has her hands full tracking a pack of four "ghost dogs" for her friend and cabin-owner Emily. The seventh title in Her Interactive's amateur sleuth series, Nancy Drew: Ghost Dogs of Moon Lake finds the heroine involved in a mystery rivaling the classic Sherlock Holmes caper, The Hound of the Baskervilles.
